Initiatives are easy to roll off the tongue, describe and map. But too often the supply train, the foundation that supports the adventure is forgotten. No matter how "glorious" the initiative is, it will die a frustrating and painful death if it doesn't have the structure and resources to support it. And more than likely the idea will be blamed rather than the lack of supplies to support the idea.
Pick one thing. Feed and water it well. When it works try one more, or maybe two, and so on, till you become a logistics experts at supplying adventures.